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Mobile Apps in orthopedic post-surgery

Post-surgical period after discharge from the hospital is generally a critical time in orthopedic patients

The integration of mobile health apps into patient rehabilitation may positively influence patient outcomes

Patient generally appreciate the proposal of an interactive app-based approach to their orthopedic post-surgical treatment

Patients’ education and empowerment is key

The myHEXplan™ Mobile App supports patients providing access to their TL-HEX treatment(s) schedule and including educational material and insights

Patients’ personal satisfaction is getting more important

Increasing patient’s motivation might lead to better outcomes10

Potential apps cost-effectiveness

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Hexplan

myHEXplan™

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The myHEXplan™ app is designed for patients treated with the TL-HEX TrueLok Hexapod System™ external fixation device. This mobile app acts in addition with the standard treatment approach, supports patients from the first day after surgery, through device removal and all the treatment phases. All managed from the smartphone.

Why playing video games can actually be good for your patients’ health

Even though video games have been often pointed out for their negative aspects, the nature of these games has changed dramatically in the last decade, and a body of research has been conducted highlighting their benefits:

  • Casual video games have the ability to reduce depression and anxiety15
  • Playing video games has positive effects on four main domains: cognitive, motivational, emotional, and social16
  • Interactive technologies can boost Patient-Empowerment17
  • Video games can augment patient’s resilience, and help develop a “fighting spirit” in physical and mental health18
  • Video games drive behavior changes in patients19

It is not just a matter of distracting young patients or having fun, the edugame can be a tool for the hospital staff, useful before the intervention, to illustrate the treatment and the entire path of care to the patient, through educational material and quiz sections.

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Contact a sales representative

Some Care HEXcellence materials and services may not be available in your country. Please fill in the form below if you need to contact a sales representative to receive free samples or further information about Care HEXcellence materials, myHEXplan™ or mySuperheroAcademy™ mobile applications.

References
  1. Nguyen HQ, Gill DP, Wolpin S et al. Pilot study of a cell phone-based exercise persistence intervention post-rehabilitation for COPD. Int J Chron Obstruct Pulmon Dis 2009;4:301-313.
  2. Antypas K, Wangberg SC. An Internet- and mobile-based tailored intervention to enhance maintenance of physical activity after cardiac rehabilitation: short-term results of a randomized controlled trial. J Med Internet Res 2014;16(3):e77.
  3. Hong YA, Goldberg D, Ory MG et al. Efficacy of a mobile-enabled Web app (iCanFit) in promoting physical activity among older cancer survivors: a pilot study. JMIR Cancer 2015 Jun 26;1(1):e7.
  4. Bini SA, Mahajan J. Clinical outcomes of remote asynchronous telerehabilitation are equivalent to traditional therapy following total knee arthroplasty: A randomized control study. J Telemed Telecare. 2017 Feb;23(2):239-247.
  5. Stütz T, Emsenhuber G, Huber D et al. Mobile Phone–Supported Physiotherapy for Frozen Shoulder: Feasibility Assessment Based on a Usability Study. JMIR Rehabil Assist Technol. 2017 Jul 20;4(2):e6.
  6. Ponce BA, Brabston EW, Shin Zu et al. Telemedicine with mobile devices and augmented reality for early postoperative care. Conf Proc IEEE Eng Med Biol Soc. 2016 Aug;2016:4411-4414.
  7. Skrepnik N, Spitzer A, Altman R et al. Assessing the Impact of a Novel Smartphone Application Compared With Standard Follow-Up on Mobility of Patients With Knee Osteoarthritis Following Treatment With Hylan G-F 20: A Randomized Controlled Trial. JMIR Mhealth Uhealth. 2017 May 9;5(5):e64. doi: 10.2196/mhealth.7179.
  8. Spasić I, Button K, Divoli A et al. TRAK App Suite:A Web-Based Intervention for Delivering Standard Care for the Rehabilitation of Knee Conditions. JMIR Res Protoc. 2015 Oct 16;4(4):e122.
  9. Choi W, Zheng H, Franklin P et al. mHealth technologies for osteoarthritis self-management and treatment: A systematic review. Health Informatics J. 2017 Oct 1:1460458217735676.
  10. Chughtai M, Kelly JJ, Newman JM et al. The Role of Virtual Rehabilitation in Total and Unicompartmental Knee Arthroplasty. J Knee Surg. 2018 Mar 16.
  11. Lu K, Marino NE, Russell D et al. Use of Short Message Service and Smartphone Applications in the Management of Surgical Patients: A Systematic Review. Telemed J E Health. 2018 Jun;24(6):406-414.
  12. Danbjørg DB, Villadsen A, Gill E et al. Usage of an Exercise App in the Care for People With Osteoarthritis: User-Driven Exploratory Study. JMIR Mhealth Uhealth. 2018 Jan 11;6(1):e11.
  13. Semple JL, Sharpe S, Murnaghan ML et al. Using a Mobile App for Monitoring Post-Operative Quality of Recovery of Patients at Home:A Feasibility Study. JMIR Mhealth Uhealth. 2015 Feb 12;3(1):e18.
  14. Bitsaki M, Koutras G, Heep H et al. Cost-Effective Mobile-Based Healthcare System for Managing Total Joint Arthroplasty Follow-Up. Healthc Inform Res. 2017 Jan;23(1):67-73.
  15. Russoniello CV, Fish M, O’Brien K. The Efficacy of Casual Videogame Play in Reducing Clinical Depression: A Randomized Controlled Study. Games Health J. 2013 Dec;2(6):341-6.
  16. Granic I, Lobel A, Engels RCME. The benefits of playing video games. American Psychologist. 2013 69(1), 66-78.
  17. Bruggers CS, Altizer RA, Kessler RR, et al. Patient-Empowerment Interactive Technologies. Sci Transl Med. 2012 Sep 19;4(152):152ps16.
  18. Govender M, Bowen RC, German ML et al. Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames. Games Health J. 2015 Oct;4(5):362-74.
  19. Stanesic C. Using Gaming to Engage and Drive Behavior Changes in Patients, March 12, 2015 on engagingpatients.org.